Minor Update:March 13 2022
Super Fighting Ultra (Demo) » Devlog
Minor Update March 13 2022
Relatively small update that fixes some controller bugs and has some small mechanical adjustments as well as some balance adjustments.
Small feature additions:
- Can now select which stick to use
- D-pad works in all menus
- Training mode displays invulnerabilities
Bug fixes:
- Analog diagonals are now calculated correctly
- Analog deadzone now works as intended
- Multihit moves no longer give incorrect momentum
- Donny can now use heavy air fireball
- Agent 0's helicopter will mute properly
Mechanical changes:
- Charge preservation no longer preserves charge through charge moves that require the type of charge being preserved
- Hitstun scaling drastically reduced
- Damage scales more heavily with juggle combos
- Air specials can now be inputted with an upward diagonal at the end
Balance changes:
Donny:
- Blockstun reduced on all grounded normals (excluding crouch medium)
- Extended hitbox duration of stand medium
- Damage on medium spicy popper decreased from 100 to 80
- Jump height at the end of medium spicy popper increased
- grab range slightly increased
Setsuka:
- EX ascension more reliably links into itself
- Invulnerability duration increased on medium, heavy and EX ascension
Nocturne
- Can now only have one non-EX ground fireball active at one time
- Startup reduced on all non-EX fireballs
- Non-EX fireball damage increased from 60 to 80
- Extended hitbox duration on jump medium
- Extended invulnerability on EX dark shadow fury
- Reduced blockstun on dark shadow fury hits 2 and 3
- reduced hitstun on light and medium grounded normals
Natalie:
- EX wild swing damage increased
- Invulnerability added to berserker rage start up
Agent 0:
- Hitbox duration extended on crouch medium
Files
SuperFightingUltra0.5.1.zip 51 MB
Mar 13, 2022
Get Super Fighting Ultra (Demo)
Super Fighting Ultra (Demo)
Status | In development |
Author | vengefulcalamari |
Genre | Fighting |
Tags | 2D, Multiplayer |
Languages | English |
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