Major Update: July 1 2022


New Content:

  • New Character:  A.L.D.A.
    • A defensive character who uses missiles and their long hydraulic limbs to fight from great distances
  • New Stage: Volcano

Bug Fixes:

  • character direction changes correctly when switching sides
  • fixed a bug that caused incorrect inputs on arcade sticks and gamepads with high sensitivity
  • fixed multi hit projectiles scaling incorrectly
  • fixed a bug preventing grab invulnerable moves from working properly
  • fixed menu sliders having to much sensitivity with gamepads and arcade sticks
  • fixed an online bug that sometimes broke stable connections
  • fixed an online bug that sometimes caused crashes on disconnect

System Changes:

  • jump in attacks no longer cause launch/stun scaling when they start a combo
  • damage scaling capped at 25%
  • can now grab characters in hitstun
  • counterhit and combo grabs cannot be teched
  • attacks that don't launch now juggle better
  • reduced meter gain on combo hits past the first two

Character Changes:

All Characters:

  • increased grab range

Nocturne:

  • hitstun and blockstun reduced on grounded Dark Fire
  • damage reduced on U.B.H.E.

Natalie:

  • increased damage on run heavy ender
  • increased damage on standing heavy
  • increased damage on forward heavy target combo
  • reduced recovery on forward heavy target combo
  • tweaked blockstun and hitstun on forward heavy target combo
  • added an option for unlimited Rage super in training mode

Agent 0:

  • reduced blockstun on stand light and crouching light
  • stand medium now steps forward
  • tweaked hitstun and blockstun on stand medium
  • increased damage on all versions of Get Down Here

Get Super Fighting Ultra (Demo)

Leave a comment

Log in with itch.io to leave a comment.